• she/her

part-time gamedev, full-time cat


ompuco
@ompuco

I consider it to be some of the most genuine, most complex, & most personal work I've ever produced, and I'm both excited and petrified to finally have people see what I spent so much time trying to tell in the form of a game.

I really hope people enjoy & can connect with it.


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in reply to @ompuco's post:

Very well done! Such a fluid experience the whole way through.

A lot was abstract, so it let me resonate with it in my own way for sure: I don't often put weight on my personal reasoning behind the pursuit of self-fulfillment, whatever that may be at the time. So I haven't had many doubts about purpose. But you did a great job creating an atmosphere that exemplifies the beauty and the anxiety of such a pursuit - and that's one big thing I got out of it personally.

Visually, I mean it's by Ompuco so I ofc love the look xD But I love the clean vector lines and how they move, change color and congeal, particularly in contrast to the grittier raster - it really serves the purpose of adding a layer above the world as it's used in storytelling and stuff. That vector boardwalk in the void was so cool! And the fire!?!

Brilliant work again ^^! Happy holidays!