I guess I can try to start using this account a bit more and do a bit of devloging on my latest project (I didn't overscope this time! i swear,)
Maybe doing it will help me keep work on it a bit more consistenly.
The idea is to try to go back to the starting idea of Diablo 1 (or what I understood it was). Have a game that's like a traditional roguelike, but a bit more actionbased.
For now I've got the very basics working (tiles with collisions, enemy AI and pathfinding, some basic stats, and combat with the basic attack). I will not do any procgen (for now!), despite being inspired by roguelikes. I want it to be a semi linear RPG, have a small worldmap with a couple of dungeons and a simple story. It's more of an experiment to try making an RPG (as most of my previous projects, were platformers).
Also a bit of the combat that I have implemented so far

