It's a shame that the Quake BSP file format hasn't ever been turned into a proper specification so all we've got are a few proprietary compilers for descendant engines or descendant descendant engines like TF|2 or whatever, and after doing some digging I've come to the realization that the glTF cannot really be used to expand upon BSP files, thus rendering them as an archaic format that will eventually be lost to time, even as stable as it was to be used for so many games for so many years even as id Software abandoned the format so they could use megatextures in Rage which itself was later ripped out and seen as unnecessary in the Doom Eternal approach of "just render a decal, bro", all of which ended up being TGA files anyways.
I collapse back into a deep slumber, unknowing what I have just stated
