lifning

๐Ÿ—ฆ old and unimproved! ๐Ÿ—ง

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in reply to @jeroknite's post:

Thought - rogue was developed during a time when arcades were still going strong. Perhaps rogue was a dungeon crawler with arcade sensibilities all along, which is why roguelikes are basically arcade games if the thing they take from rogue is the part where itโ€™s like an arcade game.

Like we had RPGs and text adventures that were absolutely not arcadey in the slightest! Rogue made an intentional choice to be like an arcade game. Maybe thatโ€™s just been there the whole time, and people have been to some degree mis-crediting rogue for their arcade elements all along