lifning

πŸ—¦ old and unimproved! πŸ—§

  • gender? 'ardly she/'er!

if you read my header image, i'm sorry


πŸ“ blog
lifning.info/
πŸ’ͺ demogroup
hell-labs.itch.io/
🌐 fediverse
snoot.tube/@lifning
πŸ•ΈοΈ website league
beam.phosphor.buzz/@lifning

highimpactsex
@highimpactsex

as both game developer and player, i think people tend to forget that posting about a doujin or indie game you've played and enjoyed is actually one of the best things you can do to make that developer happy.

even if it's as simple as "wow, this game is kinda good".

even if i don't write a long ass review, i always make sure to comment at least something on the itch page or talk about it on social media.

this works for games in a different language. i've had many fun encounters with japanese developers reading my english language thoughts.

you don't have to write long reviews like i do. i don't even do that most of the time. i just paste screenshots, make sure my tweet is searchable, and go "wow, this is kinda great".

creators egosearch and want to see their works be played. it's validating. i seriously recommend it.


You must log in to comment.

in reply to @highimpactsex's post:

I don’t have it anymore but a long time ago I wrote a long-ish email to the studio who made Dragon FangZ: The Rose and the Dungeon of Time, a mystery dungeon roguelike that I enjoyed enormously, just talking about how much I had enjoyed their game as a roguelike fan and why I liked different elements.

They sent the nicest email back where they said how happy they were about the email and how they had read it aloud to the dev team. I was really glad that I decided to reach out to them