lincoln

sorry it's my first time online

news writer at PC Gamer. older stuff at Polygon, Fanbyte, Waypoint, etc. artist formerly known as an imaginary baseball team. horse conspiracist.




lincoln
@lincoln

@eggbug online

(this is rough, but i actually started it months ago and if i dont post it now i never will)


lincoln
@lincoln

(i should note that, despite my brazen "np," this actually involved a lot of frustration. turns out drawing mechs is hard, who knew)


bethposting
@bethposting

yeah my attempt made me realize i have no idea how mechs work lol. it's like a cross between the hard parts of drawing a human and drawing a complex machine


lincoln
@lincoln

every now and then I'll see a Professional Mech Artist's drawing of a technical cross section and it has all the unfathomable horror of witnessing a biblical angel



lincoln
@lincoln

@eggbug online

(this is rough, but i actually started it months ago and if i dont post it now i never will)


lincoln
@lincoln

(i should note that, despite my brazen "np," this actually involved a lot of frustration. turns out drawing mechs is hard, who knew)



vin
@vin asked:

your eggbug mech design is incredible!!! im trying to figure out how to get more into / skilled at drawing mecha and mech design, so if yr able and willing to offer any tips, advice, or pointers to resources that wld be really appreciated!

honestly i wish i had more advice to share! the eggbug mech is definitely the most finished mecha drawing I've ever done, and it really kicked my ass. lmao

I'll do the the obligatory mention of things that always help, as annoying as it is to confirm, like doing figure study gesture drawings or studies of simple 3d forms (sometimes i'll just go on sketchfab.com and search for like "cube" or "cylinder" and just fill a page with quick sketches of the form from different angles).

Aside from that: when I was working on eggbug mech, I was also pretty regularly just going to the gundam wiki and sketching suits I thought were cool, paying particularly attention to the shapes composing limbs etc. so I could try to internalize the design language a little. Most of the suits have a link to an image gallery for that mech somewhere on the page to grab more references. I'm definitely intending to do more of that.

Otherwise, it involved a lot of staring at the shapes I was trying to decide whether the perspective even barely made sense, and trying to be comfortable with going "eh, good enough to move forward" (which is my constant creative struggle, generally).