listeninggarden

make the world cuter let girls kiss

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lowercase trans lesbian. queen of the stone age. makes (& makes love to) weird music, weird games, and weird women
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🎼https://ourdearfriendthemedic.bandcamp.com/



prophetgoddess
@prophetgoddess

i honestly fear for the entire medium at this point. there were 9,000 layoffs in the game industry last year, and there have now been 3000 just this month. it doesn't seem like it's going to stop. and that's just layoffs that were announced as layoffs, not any of the other ways that companies force employees to quit without having to fire them (return-to-office policies, moving people's jobs to faraway cities, etc)

and outside AAA, nobody is funding indie games anymore. publishers are either not taking pitches at all, or won't take pitches for games that cost less than a million dollars. everyone i know, from new indies looking to pitch their first commercial project, to established developers with several hits under their belt is struggling to get anyone to even listen to them. everyone, from AAA down, is putting all their eggs into the biggest possible baskets to guarantee hits.

and this has an effect on smaller games that are made without publisher funding. for one, it's harder than ever to do that: if you have the skills to make a video game and aren't a professional developer there's a good chance you just got laid off from your job in tech too, because that whole industry is collapsing. everything is more expensive than it used to be. and the big companies spending more and more on their "indie" projects just makes anything that's not that level of quality look like a cash grab.

i keep thinking about dave the diver, a game developed and published by nexon, a billion dollar company, a giant in the korean gaming market, getting called an indie game by morons too stupid to realize that a game isn't indie just because it has pixel art graphics!1

that's what we're up against. massive companies spending millions of dollars on huge projects and disguising them as indie games. i know it's cliche to hate it, but i'm so sick of the whole "shorter games worse graphics etc etc" bullshit because it's not true. you don't want that. you're lying to me, and i hate being lied to.

i feel like i've wasted my life. i spent all this time nodding and cheering when people said that video games could be more, do more, that there was room in the industry for all kinds of freaks and weirdos. i devoted my life to proving them right, i spent years honing my craft and then those people turn around and say "fortnite's actually really good, they got goku in there now." dave the diver nominated for best independent game. "you should really take genshin impact seriously, a lot of people like it." fuck off. i am so sick of wasting my time trying to impress these losers. i want so badly to make the video games that i think would really matter to people, and it's just a total waste of time. they don't care. you don't care. nobody cares.


1: (and, let's be honest: they don't know or care what nexon is or how big of a deal they are because they're racist and nexon is korean)


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in reply to @prophetgoddess's post:

Listen, this is a good post, and what you've said is all true. And what I want to draw your attention is not the massive slop games that are always going to be fine, but that we have an indie scene at all! Indies have always had an uphill battle, but twenty years ago it was almost impossible to make money with them period. They would get zero coverage from the press, and you couldn't sell them in big box stores. A lot of the games industry is still horseshit, but we are always continuously twirling toward greatness. Finally, if it's all just getting to you, I encourage you to seek out the players. I promise you that more people love games, even the small ones, than hate them.

i am right there with you, but... i think the problem is not journalists or players being blind and/or dumb, i think the problem is that the game in which we are making games is rigged.

every human on this planet is currently trying to make the most money they possibly can, and sadly that also means shoving the little ones out of the way so the big ones can fully unfold their blank money-collecting-canvases.

i would love to make a living with something i love, but there are already people out there grabbing the cash... so i hope real indie games will never fully die, but i doubt there will be much profit in the coming decades in this venue.

it's the tragedy of the commons all over again.

  • a space is created
  • a space is used cooperatively according to the rules that everyone already knows
  • people who havent heard of the rules come in and just do it their way
  • people get mad about other people in the commons and "say they are not true commoners" or "they are doing it wrong"
  • people erect fences to claim that nook of the space as "theirs" (so you want to make a cartoon with a mouse that is wearing gloves? curious....)

i think the only way is to just move the whole space.
this year its "indie games" next its gremlingames or hobgobgames or shitgames.

and the moment an AAAAAAAAsshole sees it and wants it, we can just say: "actually this is crap." BAM! CRAPGAMES!

yeah, i wanna be clear that i don't think what i'm complaining about is the cause of the problem, it's a symptom. the thing i'm trying to get at is how isolating it feels that people who act like they want to help won't listen and don't get it. that the whole medium is having the goddamn life squeezed out of it and people act like it's normal!

well, i dont think this is the right medium for any in-depth discussion... so, i guess if you disagree with what i said, i'll just have to concede: i dont get your point

i hear you. you've cried out what i have long felt. but we must make art, regardless. make it just for you. there are people out there that love exactly the thing your heart yearns to make.

we are witnessing the death throes of an unsustainable for-profit industry. making things for us, for free, is rebellion. ✊

only thing I can think to mention is that while AAA dev is long dead in Australia, our indie dev scene is riding high with hits like Cult Of The Lamb, Untitled Goose Game and The Forgotten City in part because our government has been very willing to hand out art grants to indie devs. If only our film industry could match this quality...