lowercase trans lesbian. queen of the stone age. makes (& makes love to) weird music, weird games, and weird women
• avatar by monday
i am, in fact, doing new game+ on alan wake 2. the most fascinating part of the game to me is still just the way it plays around with the mishmash of in-engine and live action scenes for the story. this is a stylistic signature of remedy's at this point, but this is definitely the game where they go the hardest with it and do the most creative things with it
this style adds so much to the surreal quality of the game. the live action segments feel both more real and less real than the in-engine stuff. it's more real because, i mean, you're looking at actual footage of the actors who lent their likenesses to the characters. these are real human beings on real sets, not 3d models. it IS real. but it's also not. it's clearly visually different from the standard gameplay, the default reality of the game. the protagonists will receive strange visions of the live actors. you often get to the fully live action cutscenes by projecting alan's consciousness into a tv or a film projection, framing them as works of fiction within the world... but this is a story where works of fiction become real. the dubbing effect from certain characters having different physical actors and voice actors is more noticeable in the live action segments, but instead of trying to hide it they draw attention to this disconnect. alan literally has someone else's face with a different voice coming out! and saga's side of the story, which is the one much more grounded in the "real world" of the game, is told primarily through in-engine cutscenes, while alan's side in the reality-warping dark place has WAAAAYYYY more live action. i would assume that if you went through every cutscene, a majority of the time that we're looking at alan's face, it's in live action
there's just nobody else making games quite like this right now. i'm so fascinated by this stuff that i feel like i have to play quantum break at some point
Muhammad Fatchurofi
(website — ig@rooovie — via)