Phew, what a month! 30 more days, 30 more prompts, a couple of which I posted on here but most of which wound up on Tumblr and AO3 instead. But hey, the month's done and all the prompts are over, so let's round up the whole lot for ease of reading.
First off, if you want to read the whole thing, you can find it all compiled here! But if you'd rather look through the prompts and pick and choose as you will, let's get a list going.
Day 1 - Envoy: The Warrior of Light faces the grim reality of her situation at the end of all worlds.
Day 2 - Bark: A poem with an unplesant bite survives history's tide.
Day 3 - Core (Free Day): In another world and another time, mechanised chaos reigns supreme in the snow.
Day 4 - Off the Hook: A ninja is tasked with an infiltration mission beyond her usual scope.
Day 5 - Barbarous: Bozja falls.
Day 6 - Ring: As one leg of the journey ends, the next begins with a strained encounter.
Day 7 - Noisome: A coin-starved adventurer tracks a wary quarry through Coerthas's wastes.
Day 8 - Shed: A particularly strange myth is discussed over far too much ale.
Day 9 - Fair: The Warrior of Light tries not to relive some old, triumphant memories.
Day 10 - Visit (Free Day): A seldom-seen figure makes her way to Ishgard to catch up with a friend.
Day 11 - Once Bitten, Twice Shy: A final message at the end of a world.
Day 12 - Dowdy: A hopeless Warrior of Light goes dress shopping.
Day 13 - Check: A wounded warrior takes her bearings after a savage beating.
Day 14 - Clear: Two sisters take a walk through the city and discuss matters of the heart.
Day 15 - Portentous: Another buried piece of history is uncovered.
Day 16 - Jerk: Two old friends go fishing.
Day 17 - Impulse (Free Day): A certain viera comes up with an unusual pep-talk.
Day 18 - Fish Out of Water: An unlikely candidate is chosen for information gathering.
Day 19 - Weal: Scattered medical notes from a recent trip to distant lands.
Day 20 - Hamper: A mountain of paperwork is suddenly all too much to bear.
Day 21 - Grave: A weary traveller pays her respects to a pair of old friends.
Day 22 - Fulsome: An unfortunate message is received and considered.
Day 23 - Suit: A taxing task is made all the more vexing by a difficult client.
Day 24 - Potential (Free Day): A hungover wanderer takes her first steps towards her destiny.
Day 25 - Call it a Day: A tense trio senses prey in their snare.
Day 26 - Last: At the end of everything they find each other. Much to one's annoyance.
Day 27 - Sole: What do you do when the sole pleasure left to you is fulfilled and all you feel is empty?
Day 28 - Blunt: A strained conversation only adds to the Warrior of Light's stress.
Day 29 - Contravention: As the sun sets, an infiltration begins and ends in blood.
Day 30 - Amity: A blossoming school begins to expand its reach and contact some old allies.
And there we go. I fought through colds, exhaustion, new-computer-induced-spell-check-failures and more, but every prompt has been filled and a whole lot more story ideas are now sitting in my head for next year. Another good year, all things considered. Hope all those that participated enjoyed their own journeys as well, and here's to the next one!
