i wanna make a really weird lyric ttrpg game thing again
instead of stats you have descriptors. you start with none(?) and pick them up as things happen in the scene, relevant to what you do/what happens to you. if you don't like a descriptor you can try to perform actions to get rid of it and give it to another player/shared-hallucinated entity (object or npc). descriptors help determine what you can and can't do