This is a great question. I just looked it up and that was apparently seven years into their career—personally, making games has been how I've made a living for the past 11. Anyway, this is a tough one, because as you say, I do still see a lot of positive stuff in the work I overall don't think represents where I've arrived at now as an artist. And there's a lot of things I can point at as being a meaningful turning point in my career. But I think also I'm always going to be critical of my previous work—I might be really proud of everything we did on The Fate of Another World today, but if tomorrow I don't eventually look back and see all the flaws, that means I've stopped learning and growing, and I think it would be tragic if that ended up happening. So it's really about something much more ephemeral and harder to define than just "has flaws" or "am proud of." And in any event, I think that's a line that you won't know you've crossed for a long time afterwards. So honestly, I don't know if I have yet. And I don't even know if I hope I have or not. The idea that I've still got so much left to learn is exciting to me, I want things to get easier, and I want the work to get even better!
There is one other complication here, though, and it's this: I'm not actually a solo artist. As a studio, Love Conquers All Games has had team sizes of anywhere from 2-6 people, and I've worked with a few different people over the years. So it's not really just about me. And in that regard, I do think Ladykiller in a Bind was a real turning point of having a good sense of how to collaborate, and having enough confidence in Raide as a creative partner that I was excited to work off an idea he originally came up with, whereas my earlier works were purely dictated from the top down. I truly wish we had had more time to make more together. But I really did learn from that particular project that learning how to build off each other's ideas in collaboration is just as important as learning what you're doing when it comes to seeing through your own vision. And like, I'm always really proud of what the people I'm working with have done. We've all got our own growth over the course of any project, but I think there's a point where you gotta believe in what you've done because everyone else you worked with did too.
Anyway, ask again in a few years. Maybe GITCL will finally be the point where I feel like I truly know what I'm doing. But I always start off feeling confident about stuff right after I release it, and more critical over time. Right now I do feel quite proud of it! Who knows if that means I truly know what I'm doing, though.