game developer, yuri enthusiast, your beloved problematic girlfriend


email
christine@loveconquersallgames.com
get an email when I make a new game
news.loveconquersallgames.com/

I'M SO EXCITED ABOUT THIS GUILTY GEAR UPDATE... I know it's gonna take several weeks to see how this all ends up shaking out, but the stuff they added really does feel like an all new game, I can already feel that much just from fucking around a bit in the lab a bit this morning.

It's gonna be funny if despite adding a whole new move with three different follow-ups, the biggest change for Gio ends up just being the annihilation of weight classes, though. I am so excited to finally never have to lab something out, get excited, and then go "wait, but does it also work on May and Potemkin" and find out the answer is always no. It never really felt like an interesting adjustment, just something that forces you to stick with less expressive but more reliable combos. And now it's gone!!! UNIVERSAL GRAVITATION, BABY!!!!!!


You must log in to comment.

in reply to @love's post:

Yea!! So far it's been so much fun! It feels like Wild Assault is going to add a lot of weird & interesting combos, but I am also just hyped to bounce people around with Ram's fast flip & big rock, she has so many cool tools now. There's so much new stuff going on, I'm excited to see where it goes.

Yeah, definitely... I do wonder if it'll end up balancing out with the same sort of feeling in the end, with reduced damage being compensated for with Wild Assault extensions that end up building Burst faster with Positive Bonus (because that happens now). But that's not so bad, I think it'll still be really fun to see how the Burst meta shakes out because of it!

Yea, figuring out how to best spend burst is way more interesting now! I think the damage will still feel really fast... I only just figured out that the command damage nerfs (apparently) only affect combos that start with those specials? Which makes it feel like they're encouraging more normals as starters and more close-range scuffles...