hi i've been playing with my balls. wanted to try making a single npr shader with lots of parameters to tweak- this is all the same node group in the same lighting setup (white sun lamp, blue ambient light) but each ball has its parameters tweaked. been a while since i've just goofed around with shader stuff
also i just remembered Blender supports rendering arbitrary extra layers for stuff so i made a thermal camera cutout effect to test it out. extremely simple and ugly but potentially useful

