you hear about RTHandles???
wow turns out we deprecated all your shit again, and replaced it with a new system that does a different, orthogonal thing! Hope you like re-architecting all your scripts for no conceivable benefit!
it will forever be hilarious to me that the game engine with two versions of every feature has the gall to call itself Unity
this particular feature is up to FIVE versions lmao
- RenderTexture
- RenderTargetIdentifier
- RenderTargetHandle
- int
- RTHandle
All of these do slightly different things. Most of them can cast back and forth from ints, and can thus sort of double-cast between each other, except when they can't
