On Twitter once I did a big thread where I went through Half-Life Alyx's SDK - so this is Source 2 - and had a big ol' yarn about 'em. That thread's turned into a useful resource, so here it is in Cohost Post Form.

if you did level design before the early 2010s it's weirdly hard to talk about the state of level design tools today. i feel like at some point much of what i valued in tools just went away, and it was like having my hands blown off in an accident or something. sketching spaces in UE4/UE5 for day job is just not fun, it's so slow and cumbersome and painful to iterate on. i'm sure it was a major contributing reason i started focusing more on older engine personal projects, eg Doom, Quake, etc.
anyways yeah, the torch for better level design tools is still being carried if you know where to look, it's just not reflected in the mainstream tools that everyone new is pushed to learn. and i hate that. i know a better world is possible there, i just don't have the energy to put my weight behind it right now.


