Its a mistake you only make once as an indie dev, no matter how hard we tried we couldn't get names for credits from the first company we used while developing Gunsport. By the time we asked, we already paid, so we had no leverage over them to get names. When we added more story text into the game for Hyper Gunsport OF COURSE we went to a different provider! "Will you give us translator's names for the credits?" is now our number one question when talking to new localization partners.
