Tetris Effect, played on a big screen in a dark room with the sound up and using a gamepad with a split directional pad.
The stage designs are absolutely gorgeous, the soundtrack is phenomenal, and the interplay of the audio, visuals, and gameplay inputs are laser-targeted for my particular dopamine buttons. But even putting that aside, the biggest thing the game absolutely nails is the pacing in the Journey mode. It's no longer a steadily-speeding-up game of endurance like every other version of Tetris. Instead the falling speed shifts up and down; challenging you for a while, then backing off and giving you some space to breathe. Up and down. Steadily growing faster as the campaign goes on, but in such a way that it induces that trance-like flow state without completely overwhelming you. It's immensely satisfying.
