while trying to get these vertices roughly aligned. correcting weight painting as I go, too.

^ computer witch ^
^ self-taught 3D modeller ^
^ 🏳️⚧️, fan of girls ^
^ old enough ^
^ anarchist 🟥⬛^
bysee them uncombined here
while trying to get these vertices roughly aligned. correcting weight painting as I go, too.
one way to do this correctly would be to just delete all the body covered by outfit, which would both cut a HUGE amount of vertices out of the model, and solve my problem with the body and outfit being out of sync.
but I don't want to do that. I wanna be able to reuse this Luné model with a different outfit down the road (without recreating large portions of the mesh). and I don't like faking geometry quite that hard, I wanna have to work a bit at keeping different meshes synced up. I did, however, delete a lot of parts of the outfit mesh covered up by other parts of the outfit, though.