lunemercove

witchy girl/virtual snep

^ computer witch ^
^ self-taught 3D modeller ^
^ 🏳️‍⚧️, fan of girls ^
^ old enough ^
^ anarchist 🟥⬛^


see them uncombined here


you can always find me here
lune.gay/
the blog specifically
lune.gay/blog/
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in reply to @lunemercove's post:

really I'm just not being thorough enough - I've been around a lot of the arm/shoulder/chest, but I haven't actually gone row of vertices by row of vertices. so naturally I've missed some. also I'm not sure the weights are fully symmetrical, but they should be being mostly fixed as I go, and if something's obviously missed I can fix that later.

not recording a video to demonstrate what I'm actually fixing, partly because I'm too lazy and partly because it would prevent me from being coy about what I'm fixing. but the thing that's happening is when I move luné around (just wiggling her in Unity, to simulate moving during vtubing), parts of her body mesh move more or move less than the corresponding dress bits, and poke out. and it looks really bad!

been at this model stuff for a while (I'll do the math when I'm done and presenting the finished model). I'd really like this revision to be my best work and not good-enough.