lunemercove

witchy girl/virtual snep

^ computer witch ^
^ self-taught 3D modeller ^
^ 🏳️‍⚧️, fan of girls ^
^ old enough ^
^ anarchist 🟥⬛^


see them uncombined here


you can always find me here
lune.gay/
the blog specifically
lune.gay/blog/

dante
@dante

every time i see an ad for "we created an expansion for D&D 5e where you [do something that D&D 5e was not built to do]" the part of my brain that hates D&D gets louder

you don't need a "studio ghibli vibes setting for D&D 5e". you don't need "historical settings for D&D 5e". you need to open your minds to better games



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in reply to @dante's post:

Using D&D rules for anything besides D&D has always been bonkers to me. I don’t think there’s a set of game mechanics that can do it all but D&D is lowwwww on the list of system flexibility

I'm perpetually exhausted hearing about players who end up playing DnD because they "don't want to learn something new" and frankly I don't think most players actually particularly know how to play DnD! Most player's experiences tends to be a few surface level mechanics interpreted into the rules through the DM, meaning almost anything with a character sheet of some kind can slot right in! And worse yet, the things you DO have to learn in DnD tend to be crunchy mechanical minutia that makes people think all TTRPGs are "complicated".

in reply to @thecommabandit's post:

I've been GMing for my friend group for years, and we settled on D&D because it's a) a D20 based fantasy Game, b) its less number crunchy than i.e. Pathfinder and c) half my players wanted to play D&D specifically.

I personally enjoy it, and it's a good fit for my group, but I get the frustrations with people trying to use the system for something else.