lunemercove

witchy girl/virtual snep

^ computer witch ^
^ self-taught 3D modeller ^
^ 🏳️‍⚧️, fan of girls ^
^ old enough ^
^ anarchist 🟥⬛^


see them uncombined here


you can always find me here
lune.gay/
the blog specifically
lune.gay/blog/

I think the geometry in luné's whiskers has finally degraded enough that I should just do them from scratch. and maybe with fewer polygons (if I can get good results doing that) so that this is less likely to happen in future /easier to fix if it does.

been tracking down the non-quad faces on the model, so I can squash some warnings I get on export. I don't think it actually affects anything (the exporter just turns them to tris along with all the quads), but it bugs me. and I also feel like I understand the geometry better / get better results sticking to quads.


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