lunemercove

witchy girl/virtual snep

^ computer witch ^
^ self-taught 3D modeller ^
^ 🏳️‍⚧️, fan of girls ^
^ old enough ^
^ anarchist 🟥⬛^


see them uncombined here


you can always find me here
lune.gay/
the blog specifically
lune.gay/blog/

lunemercove
@lunemercove

I'm going to pick back up my new dwarf fortress campaign, for at least a few hours, and post about anything fun that happens.


lunemercove
@lunemercove

have enough of the very basic stuff (workshops, still and kitchen, plump helmet farms) that I think I'm just going to play idly without looking at the wiki/guides for a bit. I think part of my DF problem historically is not feeling like, comfy with the controls/experience of playing the game. and I think sticking closely to a guide hurts that goal as much as it helps it. I'm told losing is fun, what's the worst that could happen.


lunemercove
@lunemercove

I'm trying and failing to understand ramps, because I want to have an actually correctly set up wagon to depot route underground, and I want to be able to seal off a path from that to my base. the easy thing to do would be to restart the campaign and do it right the first time, but I REALLY think I should learn how to do this correctly / fix mistakes like this.

also it's winter and I seem to be out of plump helmet seeds, which may or may not be a problem.


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in reply to @lunemercove's post:

in reply to @lunemercove's post:

okay I found it under constructions. I got confused thinking I could build a natural one, and it wasn't clear that it was failing to do that or why. but in the area in question I think there's nothing to actually make the ramp out of, and you can't just say "build it out of / next to this existing wall and up above" like I thought you could.