delayed cross-posting: current blender project is a fem!alix model. different outfit, fixing some issues outstanding on the other alix model (like the feet not really tapering like they should to the ankles), a few new accessories.
several skipped steps here but I exported a version with expressions (blend shapes / shape keys) active, and then fixed some weird lighting issues caused by a large number of extraneous vertices. next up is fixing some really egregious weight painting issues, and finalizing some mesh curves I'm not fully happy with.

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