lupi

cow of tailed snake (gay)

avatar by @citriccenobite

you can say "chimoora" instead of "cow of tailed snake" if you want. its a good pun.​


i ramble about aerospace sometimes
I take rocket photos and you can see them @aWildLupi


I have a terminal case of bovine pungiform encephalopathy, the bovine puns are cowmpulsory


they/them/moo where "moo" stands in for "you" or where it's funny, like "how are moo today, Lupi?" or "dancing with mooself"



Bovigender (click flag for more info!)
bovigender pride flag, by @arina-artemis (click for more info)



Starra
@Starra

Basing it off of the PNW, specifically the Willamette and Colombia valleys; the coastal region isn't finished yet, but most of the core valley & east mountains are.

Overall, it's going pretty good! Found some great clustered-douglass-fir assets that help build dense-looking forests while cutting down on tree-object count; the same author also has a number of other PNW tree species packs, which make for quite familiar forest canopies. Add in some meandering rivers, forested hills, and rugged valleys, and it feels quite home-y!

Though honestly, might end up resetting with more exaggerated terrain - it feels a bit too low-relief, though maybe it's just realistic? (Scale can be hard in virtual environments, particularly from birds-eye perspectives :P)


Starra
@Starra

Thinking I might be just about done with this - gonna need to give it some playtesting though. Worried a bit about using those two-lane highways as external connections; it might not scale the traffic loads properly, and the intersections might be Rough™.


Starra
@Starra

Found a way to use the software World Machine to generate some quite realistic mountain ranges fairly procedurally, only manually specifying regions of uplift, major rivers, outcroppings of harder rock, etc.


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