reading an inscrutable to me roblox wiki and the difficulty rating system here feels so far ahead of the rest of us... distinct tiered categories for both positive and negative difficulty (the latter incl "just air" "happylike" "press a key" "placid") and also difficulties so extreme that they can be theorized but not experienced or rendered, like zero kelvin. the imperial measure (walking simulator -> normal -> dark souls) is obviously insufficient by comparison

