"My story isn't sexy, I didn't quit my job and work on a masterpiece for 5 years while living on ramen. I'm not an auteur making a game that will change the world and make people tatoo the name on their forehead. My car is 12 years old, my phone is 4 years old, my apartment is boringly normal on a 2nd(?) world country.
My games don't get hype previews on Kotaku or Polygon, they don't have a metacritic score, they don't get reviewed on IGN or Rock Paper Shotgun, they don't get covered by TotalBiscuit or GiantBomb. But despite all that I've been running a sustainable business since 2013."
In this 2017 post from the blog section, Hugo Cardoso explains how he manages to make a living as an indie games developer, and the principles he uses when developing a new game. His advice? "Start as small as you can, focus on a tiny scope and make a tiny product of good quality," among other things. Read all about them over at Game Developer.
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