Heres the new unity pricing update
and heres a letter from unity saying they are sorry
BULLET POINTS
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Unity Personal no longer has a runtime fee (GOOD)
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You don't have to use the splash screen on Unity Personal anymore (GOOD)
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the revenue cap on personal has been doubled to $200k
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This is all great - smaller indies doing itch stuff or whatever DEFFO won't need a pro licence and won't have to real with runtime fees or whatever - go about your business as normal, with better terms than before
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For pro, the runtime fee still applies
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Its all self-reported data now tho, both revenue and 'installs'
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Its been made clear that its not really installs. Think of it as new users. So, for a premium Steam game, you can just report units sold
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Runtime fees are capped at 2.5% of revenue.
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you can decide to just pay a 2.5% revshare
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If you supply units sold or whatever, the runtime fee will probably be less than 2.5% (unity told me they expect that to average out at like 1.5%)
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MOST IMPORTANTLY IT ONLY COUNTS FROM LTS 2023, WHICH WILL RELEASE IN 2024
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terms will now be linked to editor version, so if any pricing changes in the future will be linked to editor releases (like this being linked to the next LTS) this is reasonable and what i wanted from them in the first place
So yeah. Its still a price rise but it's actually something you can plan around now, it starts in the future and is not retoactive. I spent the whole week reiterating these points to unity, both in slack and in calls and yeah, we got there. I'm happy. That said Necrosoft is still transitioning off unity to a new engine for whatever game we make next (trust is broken still), but id be happy to use the engine for small personal projects or whatever.
EDIT: they have now published a calculator too

