Most competitive games have some sort of high skill cap class or character that, in the hands of the right person, is an absolute menace that provides a stupid amount of value for the team if played right but fully takes the L HARD when not. Even more devious games give this class a particular ability kit or equipment to further differentiate them from everyone else, making the unique value incredibly apparent when applied correctly.
In Space Station 13, everyone has a job on the station, from basic assistants to cargo technicians, all the way to virologists. All of them have varying degrees of responsibility and access to different parts of the station depending on their role so that different hierarchies can get where they need to in order to do their jobs.
Enter: The Clown. The clown is different.
I love the sheer level of wacky-inane bullshit that can happen in this game, and that the sheer variety of content on offer between different code bases is also astronomical, absolutely fuckin amazing

