but I'm tired of hearing "it's a good year for games." well over 4,000 people have lost their jobs because of this industry just since January. Good video games are nothing without the people who make them.

avatar by @citriccenobite
you can say "chimoora" instead of "cow of tailed snake" if you want. its a good pun.
i ramble about aerospace sometimes
I take rocket photos and you can see them @aWildLupi
I have a terminal case of bovine pungiform encephalopathy, the bovine puns are cowmpulsory
they/them/moo where "moo" stands in for "you" or where it's funny, like "how are moo today, Lupi?" or "dancing with mooself"
but I'm tired of hearing "it's a good year for games." well over 4,000 people have lost their jobs because of this industry just since January. Good video games are nothing without the people who make them.
horrifically depressing year to be trying to find a job in games or tech
Seeing people on Resetera trying to argue semantic with "it HAS been a good year for games, just bad for devs" without realising you don't get one without the other was driving me up the wall.
It fucking sucks!
era skews heavily neolib, their metrics for industry health are almost entirely based on consumer satisfaction and financial bottom lines. recent threads on trends like GaaS are like a honeypot of corporate stooges
Oh yeah, I agree wholeheartedly and their "no we're the good guys really" shtick got old/obvious.
Really never ever want to buy AAA games (and lower-profile-but-still-pretty-big games, too) because of this hellscape of an industry that'll just go "Anyway, you don't have any workers' protections in this economy and we've deemed you unnecessary/too expensive, bye" and instantly fuck over anybody it wants to. I just. Why the fuck can't companies/game studios generally treat devs/creatives with respect (it's because they don't have to, obviously. Thanks regulations that may as well not exist) (to say nothing of the way the industry treats devs/creatives while they're employed to begin with)
Vibes are atrocious this year.
Here’s another one to add to your list that flew under the radar: the studio I worked at laid off 12 people (~half its staff) not long after releasing Convergence, the LoL spin-off game with Riot
https://www.linkedin.com/feed/update/activity:7087502666091638786
Another righteous post. I love the provocation, Kaile. Thanks for writing this and speaking to a really interesting contradiction that it seems very few are noticing.