i'm on youtube watching a fascinating video about yars revenge by @rgmechex. it's great, highly recommended.
after looking at the comment from HSW himself (the game's developer), this video in the recommended list catches my eye:
that thumbnail looks kinda familiar! in fact it looks rather suspiciously like our wiki. so i click on the video and, blah blah blah; the first minute is the usual personal anecdotes and introductions. after that minute, it's finally time for the content.
this is a video about super mario world, and i would assume someone would probably open with one of the more interesting aspects of it, like, you know, the cage, or one of the myriad overworld sprites, or the various unused levels. you know, interesting things!
this one... opens with this. (copied from youtube's transcripts with light editing)
for the beginnings let's start with some general stuff ... Super Mario World contains two different translucent level modes with one for horizontal layer 1 background levels and another for horizontal layer 1 and 2 ... both of the modes are fully functional and their positions at the end of the mode list most likely meant that they were shoved into the code somewhat later into the game's development, and the levels that utilize the transparency look like thislook at what happens to be the first non-subpage part of the tcrf article:
✱sigh✱. it turns out that we were responsible for the awkward "why this first?" decision all along.
the worst part is that i was just about done writing this post (because i cannot bear to keep watching this video, it hurts) and i noticed youtube had helpfully added "chapters" to the video.
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