rechost if your gay

avatar by @citriccenobite
you can say "chimoora" instead of "cow of tailed snake" if you want. its a good pun.
i ramble about aerospace sometimes
I take rocket photos and you can see them @aWildLupi
I have a terminal case of bovine pungiform encephalopathy, the bovine puns are cowmpulsory
they/them/moo where "moo" stands in for "you" or where it's funny, like "how are moo today, Lupi?" or "dancing with mooself"
rechost if your gay
As yet another "train" game comes out, I would like to forever remind all #gamedevs that 2 things everyday mainline #trains really cannot do are:
Stop it.
Please reach out & consult me directly regarding anything train related if you intend to include trains of any kind in your game. I am the railroad expert you're looking for. It's literally my day job to do this kind of research, and I'm happy to help for fair compensation. lnk.bio/InterurbanEra
Because:
Why do I sound terse in this post? It's because I've seen dozens of these games hit the market with ugly art, bad track geometry, or dumb mechanics when we could have just had a game at least as fun as Railroad Tycoon II from...1998?! It also can and should be done better, RT2/3 is merely a good jumping off point for what could be an even more incredible game if done well.
Building a railroad in a game should ALWAYS be a challenging "puzzle" within constraints. Why #gamedevs ignore this is so deeply baffling to me. I suppose if they consulted someone like me, this could be improved.
The fun is IN the constraints. If you just make ski jumps and tight curves, you're making a "wild mouse" rollercoaster game, not a railroading game. Pretend you're Theodore Judah surveying your way through dramatic mountain passes instead of faking it with lazy or bad game mechanics.
It isn't too hard to lock in this game mechanic, and combining it with cuts, fills, bridges, and tunnels would make it a fun an entertaining challenge. Don't know what those terms mean? You can ask me. The fun is in getting the "big picture" details right. The world is literally overfilled with lazy, unrealistic train games that have no clue how passengers or cargo/freight trains ACTUALLY operate IRL. A lot of them assume it all works similar to metro/subways, which is rarely true of regular railroads.
I'm happy to help consult early on into your next train game. We can make it far, far better than it would have been otherwise, with richer puzzles and more immersive gameplay. Make it something someone who knows even basic railroad knowledge would enjoy playing without having their suspension of disbelief broken.
I long ago realized it doesn't matter what fuaffinity's written rules are, the moderators enforce what they want to enforce when they want to enforce it. It's never been consistent. It's why everyone has hated the site for a decade.