• she/they
  1. enby. Retrotech. Demoscene. Programming. Drum & Bass DJ. Amiga Junglist. Autistic. Trans. Adult by circumstance, not by choice.


I'm seeing this sentiment around with regards to the whole unity clusterfuck, but... do people not understand just how much work that is? It's not impossible, but it's not like you just drag-n-drop your assets into a different folder and click "compile".

It would be an enormous undertaking many devs can't afford (time and money wise) just for things currently in development, let alone things that have already been released.

Unless they roll this back, games are going to disappear, or never appear at all.


You must log in to comment.

in reply to @lynndrumm's post:

I don't want to gatekeep indie-ness anymore than it already is. But the "just change engines" argument is so drastically different for solo hobby devs vs commercial teams (however small).

Like the only way commercial devs function is by capitalizing on their experience in the engine, and carrying with them huge amounts of tools and pipelines from project to project. Plus the margins are often so thin that asking "let's rebuild all that infrastructure for a new engine" is borderline comical.

Some people REALLY be showing their whole Gamer ass saying stuff like this. "They should have just written their own engine!" "All of this news is going to lead to more creative games because of the stress!" and other such bullshit.

We really shouldn't allow Gamers to talk about video games anymore.