I'm seeing this sentiment around with regards to the whole unity clusterfuck, but... do people not understand just how much work that is? It's not impossible, but it's not like you just drag-n-drop your assets into a different folder and click "compile".
It would be an enormous undertaking many devs can't afford (time and money wise) just for things currently in development, let alone things that have already been released.
Unless they roll this back, games are going to disappear, or never appear at all.
