"CRT aesthetics" posters will have you convinced old games were made for CRTs and you can't play them the right way without one, and then insist on only playing games using professional broadcast monitors that 0% of game players in the 80s/90s had access to
Yeah, this is why the PVM and RGB thing always seemed weird to me. Like I just got myself a consumer level Trinitron because that's on the better end of what developers could reasonably expect people to play their games on back in the 90s (with the possible exception of European developers assuming some of their audience was using SCART connectors). It looks nice while still preserving the effects that devs assumed would be seen by the vast majority of their audience, such as checkerboarding being used to fake a transparency.
"This is the experience the devs intended" I say as I turn a security monitor on its side to hook up a Japanese arcade board to it in my dorm room on a US military base.
