mads

genius among idiots

  • she/her

Trans CS college student

Will talk about minecraft and celeste at any possible moment.


posts from @mads tagged #celestegame

also:

I finally got my save editor to a point where I feel comfortable doing a release!
The UI is still a bit WIP, but every feature I thought was important enough has been added.
You can grab a native version here or use the web version here

Why this is a pre-release So if I think this is feature complete (or enough for a release) why is this a pre-release? Well so... the gui library I'm using [egui](https://github.com/emilk/egui) currently has a bug in it's most recent version where disabling a widget doesn't stop you from interacting with it. I heavily make use of disabled widgets to stop users from editing fields that they shouldn't.

My solution to this was to pin egui to a seemingly stable commit from their git. It fixes the bug but for all I know introduces many other critical issues. So I'm marking this a pre-release till egui releases their next version. For what it's worth I haven't found any issues in my testing so its probably fine?



Been working on a fully featured celeste save file editor since none exist right now (that I know of).
Almost to the point where I would call it feature complete, though the UI is pretty bad right now. Going to do a pass later to actually make the ui decent. Egui is pretty nice for quick development but, in my experience, making something that looks good is not the easiest thing to do.

As with pretty much all my projects you can find the code on my github. Theres also a library there to r/w saves and a few functions to help work with them.