mads

genius among idiots

  • she/her

Trans CS college student

Will talk about minecraft and celeste at any possible moment.



hthrflwrs
@hthrflwrs

an underappreciated game design skill is the ability to just... sit and think through all the implications of a system by simulating the entire game in your head. you can't just think through the consequences of a change; you need to think through the consequences of those consequences


halfcoordinated
@halfcoordinated

This is so much of my work as an accessibility design specialist!

"This cue needs to be extremely clear to players with an audiovisual pairing. It also shouldn't play continuously or be too large because that draw too much focus for various cognitive disabilities and potential motion sickness risk. Oh it's using a symbol? That's good for quick identification but where is the player taught that symbol and how easy is it to reference? Is the symbol high contrast but not so high contrast that it causes astigmatism issues? Is it large enough to be seen with low vision without obscuring other important information?"

The knowledge and ability to consider how design decisions affect players with very different access needs at the same time is why my job exists at all.


hthrflwrs
@hthrflwrs

Absolutely! You need to frame every possible interaction against every possible use case, which is a TON to keep track of



hthrflwrs
@hthrflwrs

So one of my long-held interests is webcomics with extremely long archives. Part of this is that it's nice to get lost in a story that someone's cared about for a long time, but another vital part that, through the lens of one person's long-standing art project, you get to see the whole of society change over decades. If you ever want to be reminded that Francis Fukuyama was wrong about history, just do a webcomic archive binge.

To that end: Sabrina Online is a furry webcomic about a skunk named Sabrina who loves Amiga computers and Transformers toys. The plot, more or less, is about her getting a job doing IT at a porn studio, falling in love with a fellow geek over IRC, and trying to keep her family from finding out what she does for a living.

(Beyond this point are major spoilers for Sabrina Online, so if you wanna give it a fresh read, the archive is here.)

A comic from the early years of Sabrina Online. Sabrina and her friend Carli are chatting over IRC. Brina: Carli -- about when you caught RC_Tech and I... Carli: That? Don't worry about it. I've already forgotten ;) Sabrina: Right. Carli: BTW, are you going to the con? Sabrina: Con? Carli: Spike and I are going to a little sci-fi and fantasy convention in Cincinnati. You live kinda close to there if I remember right. I thought we might meet up in RL. Sabrina: I'm not sure if I can get away. Carli: C'mon! We'll buy you dinner or something. Sabrina: OK, I'm there! :) Carli, thinking: She is gonna drop a brick when she finds out. End ID.

Because the story starts in '96 and continues to present day (that's right, it's still updating!) we get to see the world change over decades. We see Sabrina deal with the dawn of the modern internet, the Bush administration, the Obama administration, the Trump administration, vtubers, the pandemic, and more, while she goes through her own life. There's even a wild 9/11 tribute that I'll post at the end of this.

Also the comic is, like, surprisingly okay about sex work and porn? Not completely perfect, but a LOT better than you'd expect from the late 90s. The gag-a-day nature of the comic means that about 60% of the jokes are about Sabrina's pornstar boss, Zigzag, being promiscuous, but she also pretty strongly feels like her own person who cares about what she does and is proud of it. Her work isn't a tragedy; it's a triumph.

This is the arc that a lot of characters in the comic go through: Sabrina falls on hard times and gets a job at a porn studio; Amy gets a job at a bar; Thomas gets a job at a weed dispensary. All of them eventually find meaning in "demeaning" work, finding pride in doing their best regardless of the circumstances.

A comic from 18 years into Sabrina Online. Amy talks to a bartender. Bartender: You wanna work here? Amy: Not much, but I need to support my family. Bartender: You got any experience in bartending or serving? Amy: Not really, no. Bartender: You know how to mix drinks? Amy: Um-- no. You have instructions for that, right? Bartender: Can you be snarky to annoying bar-flies? Amy: Now THAT I can do! End ID.

Recently (well, sevenish years ago), the comic changed its format, going full-color with portrait pages, and focusing on longer plot arcs with fewer immediate gags, though that thesis is still very much at the core of the comic:

A six-panel comic from 25 years into Sabrina Online. Sabrina, Amy, and Carli all sit at a bar table together. Sabrina: All else aside, I'm glad that you and Thomas have made your careers a success. Amy: Well, it's nothing compared to you, miss porn studio tech czar! Carli: Wait, really? Panel 2. Sabrina: Well, sorta. I used to think Zig Zag kept giving me raises and new job titles to get me to stick around, and maybe she was, but at least I took on new challenges and responsibilities trying to justify them. Panel 3. Sabrina: When I first started there, the studio was mostly content to produce and sell DVDs and Blu-rays, and I helped push them into a stronger online platform. Panel 4, partly censored so I don't have to put an age warning on this whole post: They went from online video sales, to video on demand, and now a lot of live streaming, all based on my recommendations. An unseen voice says "Oh! Thank you Vixensimp6969 for your generous donation!" Panel 5. Sabrina: I mean -- maybe, maybe not, but it's entirely possible that without me, the studio could have gone under, or at least ended up severely behind the technology curve. Panel 6. Carli: But it's not like you're bragging or anything! Amy: Ha! Sabrina: Okay, okay, but I did become an indispensable porn studio worker without taking my clothes off. That's gotta count for something! End ID.

Overall, it's a pretty neat comic! Not without its problems, but, y'know, that's 90s furry webcomics for ya. I'd recommend it if you wanna lose yourself in a gag-a-day soap opera for a few hours, or if you wanna see history get unended before your very eyes. You can find it here.

Some various uncollected thoughts:

  • The best plot arc is Sabrina having a baby
  • The worst plot arc is the one where Sabrina starts a webcomic that everyone hates, so she gets depressed, quits, gets mugged, ends up in the hospital, her boss finds the mugger and beats him up, and then she goes to court-mandated therapy
  • The most ??? plot arc is where a foxgirl dyes her fur to look like a skunk to get free amusement park tickets, then gets cancelled for appropriating skunk culture. Like a lot of furry webcomics that try to use species as a metaphor for race, it ends up really weird and muddled in that direction, except in literally one case (the plot arc where Sabrina has a baby, which results in one of the most poignant moments in the whole comic)
  • There are like fifty subplots about the Transformers toys actually being alive and literally all of them are skippable imo. I think some of them are election pastiches, but I couldn't tell you more than that because my eyes glaze over as soon as the Transformers are the only things on-panel

And, as thanks for reading this whole post, I now bestow upon you: the Sabrina Online 9/11 picture.

Art of the cast of Sabrina online sitting in front of a TV and shaded dramatically. Text overhead reads "... apparent terrorist attack. After the crash at the Pentagon and the collapse of both World Trade Center towers, casualties are estimated at possibly as high as..." while Sabrina's little sister says "You said the new tans-formas cartoon would be on now." More text at the bottom reads "In a New York minute - everything can change. Be strong, be brave, be supportive. Justice will be served. 2001 EWS." End ID.



hthrflwrs
@hthrflwrs

Here are two screenshots. One is of John Madden Football 1994, and the other is of Madden NFL '95. In every Madden game up to Madden '94, all the players were white; Madden '95, meanwhile, featured a number of Black athletes (including placing Erik Williams and Karl Wilson on the cover). This was, by and large, due to the work of Gordon Bellamy: a Black, gay game developer who worked to make the game better represent the demographics of real-life football.

A picture of Gordon Bellamy.

There's a Netflix miniseries that interviews him about this experience (and other game developers about their own experiences), called High Score. You can check out the trailer here.

This is far from the only thing he's done: he was the head of the IGDA from 2010 to 2012, helping to expand the group's scholarship program, and has held a number of leadership roles throughout the games industry. When I met him a few years ago, he was a college professor: a position which he holds to this day.

His most striking attribute when we met, aside from his relentless positivity, was this... galactic big-picture perspective. A rare clarity of vision. A design choice in a game wasn't an end in itself to him, nor was it a means to an end; it was a means to another means to another means. Every game was building to the next one; every business decision was setting up the future.

To quote him, from the trailer to High Score: "Video games afford you the opportunity just to start over. In games, we all start at the exact same place, to play together, because we're all playing by the same rules."


HedgeMom
@HedgeMom

We met during the midboss years, I lived under an hour away from him (not awful amount of distance in LA) and I remember the first time I visited, he literally had a closet full of incredibly rare, unique and utterly random game goodies, of which he just ust let me pick whatever like I was given the wish to pull from the one piece

He has SO much positive energy and charisma, it's hard to not get swept up! He's the first to make you smile as often as the guy who makes you think!!

If you ever run into him at a game con or like gdc, go say hi if you can you'll have made a friend by the end of it 💪🏻