Name's Saphire, but also go by Luna. Dragoness, somewhat cybernetic, mildly moon-y, like programming and fancy looking things~

I'm also on fediverse/Mastodon too: @saphire@dragon.style, and check out my site and the projects on it! 💜

20+ 🎂 April 6th


That's... it, I guess

Like, it's neat but it's also kinda mediocre and they basically focused so much on combat that the /game/ part of it is just kinda tacked on top.

There is some basic scripting and triggers and what not, but they are at best persist only within a single level and have no sign of existence the moment you get to the exit. Though you can cheat and make a bunch of branching level transitions to fix that, which someone tried, but it's uh. Well it's not that good I feel like? Though now it does remind me of older games that just have "levels" and no single fixed world.

Actually now that I think of it, "bunch of separate levels" describes a lot of games, but they try their best not to flaunt it too much, and a single "level" can be quite full of stuff to look at and explore. Which is not the case with Overgrowth where it's "punch these 4 rabbits to death" and that's it. And then everything jumps to another scene...

Though, this is definitely a rare game where you look at a distance feeling hill and go "damn that's big" and then you can /get to it/ and climb it. Or well, sometimes that can happen? IDK

Just kinda rambling thoughts with no solid conclusion after I downloaded this game once again, played it some, and put it away for next year or two until I get bored and take a look at it again.


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