Name's Saphire, but also go by Luna. Dragoness, somewhat cybernetic, mildly moon-y, like programming and fancy looking things~

I'm also on fediverse/Mastodon too: @saphire@dragon.style, and check out my site and the projects on it! 💜

20+ 🎂 April 6th


apogeesys
@apogeesys
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atomicthumbs
@atomicthumbs

can confirm, i adminned for goonstation in the back of class while "taking notes" in community college. then i went to art school and had less time and became a furry. all things exist yet some are latent


magenta-luna
@magenta-luna

There's also an open source remake efforts (multiple, really) to move the damn thing away from a crumbling taken over engine that almost got open sourced but then was snatched up by some enterprising guy. Said engine is called BYOND, and it's from before 2000s, literally.

And absolutely can confirm after playing as a teen around in places and even contributing a bit with shitty code. It is an abomination built upon thousands of tiny random contributions shoved in while the author was off from school or work or whatever.

And yeah, furry culture is a pretty present thing there, despite the efforts of random 4chan types...

Anyways, active remakes with actual playerbase around them:

  • Space Station 14
  • UnityStation

Both are in C#. One is obvious as to what engine it uses (Unity), but the other is a custom engine that had its rendering pipeline rewritten way too many times (and is currently in process of yet another one). The latter started from an abandoned and then open sourced effort to create a fancy shiny "new SS13". But rather quickly reverted to more classic look and feel, then even closer.

Now Space Station 14 is a combo of two projects - the custom engine and the actual "spessmen" part with content and etc. The launcher/client for it supports other content fillings without any issues, for anyone who is playing. So you can just... Make a game and put it up on the "hub" and people can play it just fine without any extra stuff.

And so... someone is now making an "OpenDream" which is a cursed but interesting thing... It basically takes the BYOND's "Dream Maker" language and... runs the damn game on top of SS14 engine as a server :D

It's not compatible with BYOND's networking, as it's just a "game" implemented on top of SS14 engine and hub and networking protocol. But it is compatible with the codebase and this is just amazin because they are now running modern stations with more and more features actually working.

Which is great because it means that stuff won't just get washed away by the waves of time when BYOND finally croaks its last.



Mildly binge watching @cathoderaydude, bumped into this video about shareware/demo software, and their lackluster compilations

Honestly, yeah... I caught the tail end of the DVD version of this, when games were either straight up demos with like, tiny 30 minute trial, or... they were full game that just did not work. Sometimes it was an adventure just to install or make it run... At least they were localized, woo?

Also, the comments on this video made me think of TUNIC yet again and the core lil' feature of it (tiny spoiler) - the fancy lil' manual you really need to use...

Just kinda wonder what all the people commenting about language barrier or "no explanation" games would think of it ^-^

Edit: er, a wrong letter in the username...



cathoderaydude
@cathoderaydude

me, 20 minutes into video: i don't know why I completely ignored Asus Express Gate, but I think I just assumed it was some kind of ad

commenter: whoa! only just started the video but I remember seeing express gate. i never looked into it though, i thought it was just some kind of ad


magenta-luna
@magenta-luna

I remember seeing an EeePC at one point having weird fancy boot splash and it was just kinda

"...that's kinda a lot of graphics for a boot screen" without really comprehending that it's something meaningful. because they never are, and you don't expect them to be until you press an F1 - F12 or Del