After starting to play Pseudoregalia, which is incredible btw, I got the itch to work on a 3D platformer. I've done very little programming in a modern game engine before so I decided to pick up Godot and try it.
I'm kind of shocked just how instantly rewarding it has been, compared to all the other kinds of programming I do for fun.
Here's a list of things I've done / problems I've run into and solved:
- I made a little placeholder character in blender, and made two very trivial animations. This is the most I've ever used blender in my life and like, yeah, my character has two bones and the animations are just making the head look around, but importing that into Godot and having the animations work was an absolutely thrilling feeling.
