• he/him

i put magic the gathering stuff here

posts from @magicenemy tagged #custom MtG

also:

hehehhhheeeeh. hehehheh.
heheh.
hehe.

So it's trample week at mtg.design, and to me, trample means Colossal Dreadmaw.

This basically appeared fully formed as a design as soon as I thought about what I should make. The thought process was:

What if spells were Colossal Dreadmaw ⤵️
What if trample spells were Colossal Dreadmaw ⤵️
Wait... what if spells with trample in the text were Colossal Dreadmaw? ⤵️
What is CARDS with trample in the text were Colossal Dreadmaw?? ⤵️
What if the card itself can be Colossal Dreadmaw?????

So the whole design appeared. It's common because Colossal Dreadmaw is common. It costs 4GG because Colossal Dreadmaw costs 4GG. Why is it named Colossal Dread Maw? I dunno, sounded cool I guess

The flavour text is, of course, a nod to Colossal Dreadmaw.



Tribal has officially been renamed as Kindred, so here's my first Kindred card!

...and it's goddamn Slivers.

This started very similar to how it turned out, as a sorcery that made Sliver cards in the graveyard affect the battlefield, but it was priced as 2B, and called Slivers' Will, and it didn't have that final line. Then my brain went, "well, if i'm just referring to Yawgmoth's Will why don't I just make that but only for slivers? So I typed it up, then realised I hated that because then was I really designing anything?

So I scrapped that. Went back to the earlier idea, but kept the exiling the cards thing. It had to be all the Slivers in the yard exiled. I also added a black pip to the cost, as I thought that wouldn't hurt it much and would avoid it being potentially too cheap for this kind of thing.

Side note: I originally had 'At the end of turn' as the wording, but upon checking the only card now written that way on Oracle is Shichifukujin Dragon, because it looks like that's never been updated ever. So I changed it to more modern and wordier wording.



Look, Murder at Karlov Manor is doing things with detectives and then I saw some Simic detectives and my brain went

So Sharky's the muscle of the pair, so I made 'em big. And in the source material, Sharky is fast, so Haste! Also, is kinda blunt and a bit clumsy with the things they really should be investigating, but never to their ultimate detriment, so Clues get to have a bit of added Shock (read: hitting a culprit with the Clue) when Sharky breaks them this way.

While I was trying to name Georges, I hit upon the en-Vec and such peoples from Dominaria (formerly from Rath) and with the Omenpaths now about, why couldn't a descendant of those from another tribe end up on Ravnica and become a Simic detective? Of course they could.
I designed Georges second, so I already knew I wanted an investigate triggered ability on them, to work with Sharky's ability. Now, I decided that as the brains of the pair, they'd be the one fishing for evidence. Eh? Eeh?😉 So I combined those ideas and made investigate happen when evidence is collected by anyone (there are currently effects that make you do it, and that make opponents do it, so I didn't want to lock any of those out of the design). It does have a way for it to happen itself, but putting it on Ward means it's only gonna happen in rare situations.
I thought that wasn't quite enough, so I added a trigger for Clues being used to use the new suspect mechanic. The detain part wasn't originally there, but as a mix of trying to template the ability properly and simply remembering detain existed, i thought it fitting to put on it. You can only detain suspects!

ANYWAY THERE'S MY DUMB CARD IDEA FOR THIS SET ENJOY



So. Slivers, right?

So with the accidental creation of a Sliver God, embodying the infinite potential of sliverkind, is itself a Sliver. So... all Slivers become divine.

Oh dear.

So all Slivers gain a spark of divinity, therefore giving them Demigod status! And like the demigod cycle from Theros Beyond Death, they got devotion bonus to one of their stats based on their colours. Power was way too strong, so toughness instead. This also is the reason I made this a 7/2, as this creature's 5-colours would make itself a 7/7, like every other Sliver legend (except two). Yes, it would be a God Demigod. Look, Slivers share. It's what they do.

Then a 3 mana ability, going back to my previous card ideas about emblems, as well as Theros' link between enchantments and stars, lets make Slivers into emblems! Their abilities will still work from the command zone if they're emblems, 'cos emblems are such a grey area in the rules! Love to have something so ill-defined in the comprehensive rules! Yay!

So the lesson is: don't let Slivers on Theros.