Do you make indie games? AAA games? Board games even? Another option I haven't thought of? Tell me what part of development you love the most!
or, y'know, don't. you can honestly reply with anything; i can't stop you.
Do you make indie games? AAA games? Board games even? Another option I haven't thought of? Tell me what part of development you love the most!
or, y'know, don't. you can honestly reply with anything; i can't stop you.
been playing a bunch of The Finals and I love the aesthetic of their team-intro stage scene… but screen-space reflections bug the shit out of me (see the blurry mess on the floor in the second screenshot) so I wanted to see what it would look like with raytracing. also took the opportunity to learn some more EmberGen for the ground fog.
it’s called Fit, and it’s a TRON Legacy-themed take on Super Hexagon-meets-the-Starfield-lockpicking, plus an arcade game I saw recently. (…great…artists? right?)
I made it in 48 hours (technically about 30 if you count sleep and other life stuff) for Ludum Dare. the rule for LD’s “compo” challenge is that you have to work alone, and make every asset—models, materials, sounds—from scratch in that time.
that’s hard to do at all, and harder to do well. a lot of compo entries (including many of my past ones) are unfinished, buggy, or missing major elements like sound and music. Fit is none of those things—it works, it’s fun (I think), and it has everything I could reasonably have hoped to get into it in a weekend. I’m very proud of it.
want to play it? or see a video? great news: it’s here!
rebugging this to note that my game is still good and there is a Mac build of it now
also I found a crash in my browser that at first seemed to trigger specifically on the word “rebugging”, which I was not sure whether I should file a bug report about
it’s called Fit, and it’s a TRON Legacy-themed take on Super Hexagon-meets-the-Starfield-lockpicking, plus an arcade game I saw recently. (…great…artists? right?)
I made it in 48 hours (technically about 30 if you count sleep and other life stuff) for Ludum Dare. the rule for LD’s “compo” challenge is that you have to work alone, and make every asset—models, materials, sounds—from scratch in that time.
that’s hard to do at all, and harder to do well. a lot of compo entries (including many of my past ones) are unfinished, buggy, or missing major elements like sound and music. Fit is none of those things—it works, it’s fun (I think), and it has everything I could reasonably have hoped to get into it in a weekend. I’m very proud of it.
want to play it? or see a video? great news: it’s here!