posts from @mahalis tagged #ludum dare

also:

it’s called Fit, and it’s a TRON Legacy-themed take on Super Hexagon-meets-the-Starfield-lockpicking, plus an arcade game I saw recently. (…great…artists? right?)

I made it in 48 hours (technically about 30 if you count sleep and other life stuff) for Ludum Dare. the rule for LD’s “compo” challenge is that you have to work alone, and make every asset—models, materials, sounds—from scratch in that time.

that’s hard to do at all, and harder to do well. a lot of compo entries (including many of my past ones) are unfinished, buggy, or missing major elements like sound and music. Fit is none of those things—it works, it’s fun (I think), and it has everything I could reasonably have hoped to get into it in a weekend. I’m very proud of it.

want to play it? or see a video? great news: it’s here!



this is an entry for Ludum Dare, a very long-running (the name is Latin!) worldwide game jam that happens every few months. Ludum Dare has a couple of categories for entries, one of them being the “compo”, where the rules are:

  • solo
  • 48 hours
  • every asset from scratch except for, like, fonts

this is difficult and high-pressure but it’s fun to sort of floor it for a weekend and see how far you can get. in this case, for the theme “Harvest”, I made a game where you are a ghostly scythe in a field, collecting wheat souls to pay off Death so you can get back to your family. the mechanics are simple; as usual I spent way more time on visuals than on game design. it seems to be fun though! you can play it here.