makyo

Author, Beat Sabreuse, Skunks

Recovering techie with an MFA, working on like a kajillion writing projects at once. Check out the Post-Self cycle, Restless Town, A Wildness of the Heart, ally, and a whole lot of others.


Trans/nb, queer, polyam, median, constantly overwhelmed.


Current hyperfixation: SS14


Skunks&:

⏳ Slow Hours | 🪔 Beholden
🫴 Hold My Name | ✨ Motes
🌾 Rye | ★ What Right Have I
🌱 Dry Grass | ⚖️ True Name
🌺 May Then My Name

Icon by Mot, header by @cupsofjade

posts from @makyo tagged #Motes

also:

caela-argent
@caela-argent asked:

To a Motes; what is your favorite game?

There is a game, a multiplayer one, called Repent, Harlequin! I found a while back that was like...there were two pause modes! One pause mode locked you into silence and just presented you with the option to quit or whatever, but the other pause mode would grab hold of you and all of your teammates and all of the NPCs and enemies and force you back through the motions you had just taken, slowly rewinding time.

That was the only time in the game that you could talk with your teammates, too! You could not talk while you were fighting the enemies or progressing the story. You had to let time slowly roll backwards as you planned, which made planning really difficult, because a plan you had to go forward was probably dependent on you doing exactly the same thing that you had before, or the situation would have a different outcome. When you paused, you had to consider how long you would pause to talk, because if you paused too long, the game would rewind to before you had planned.

I think I just like games with really neat core conceits! Sure, I may only get a limited replay value out of them but who cares! I get to talk about them like this~