makyo

Author, Beat Sabreuse, Skunks

Recovering techie with an MFA, working on like a kajillion writing projects at once. Check out the Post-Self cycle, Restless Town, A Wildness of the Heart, ally, and a whole lot of others.


Trans/nb, queer, polyam, median, constantly overwhelmed.


Current hyperfixation: SS14


Skunks&:

⏳ Slow Hours | 🪔 Beholden
🫴 Hold My Name | ✨ Motes
🌾 Rye | ★ What Right Have I
🌱 Dry Grass | ⚖️ True Name
🌺 May Then My Name

Icon by Mot, header by @cupsofjade

posts from @makyo tagged #post-self

also:

BinaryVixen899
@BinaryVixen899 asked:

Serene,

If you can pick a favorite, which landscape that you have designed is yours?

Spoiler level: none

Serene; Sustained And Sustaining:

I created a swamp some time ago. It is quite boggy and wet, with open water, banyan trees, and patches of what look like solid ground, but which are actually patches of water grasses that cannot support the weight of a person. Winding throughout it is a rotting wooden bridge-path that ducks between the trees and leads from patch to patch of those grasses, all but inviting you to step off and sink down to your waist in brackish and algae-slimed water.

It was quite poorly received — too many bugs, too poor a smell, too hot and muggy — and for that, I am deeply in love with it. This reception means that I am wildly successful in what I set out to do. I, haver of fur, am mostly immune to the bugs, and I can turn down my sensorium to deal with the scent, but I love walking between the trees, squatting on the rickety path and poking through the grasses, watching the gar and caimans float idly by.

What can I say? I am a sucker for so imperfect a land.



Anonymous User asked:

What’s an Odist and what’s a sim?

Spoiler level: low

Serene; Sustained And Sustaining:

An Odist is a member of the Ode clade. We are (nominally) 100 individuals descended from a single uploaded consciousness named Michelle Hadje. As Michelle is no longer extant, this had led to us being ten disconnected subclades. Each of us is named from a line in a poem Many of us are human, many of us are anthropomorphic skunks — Michelle was a furry, back on Earth — and two of us are fennec foxes, for better or worse.

Sims are the locations in which we live. I happen to be a sim designer, with a specialization in natural settings rather than buildings.

(OOC answer below!)



Anonymous User asked:

To any Odist that would like to answer: What is the worst meal you have ever had in your entire life?

Spoiler level: low/medium consequence — Toledot

Which Offers Heat And Warmth In Fire:

I think there is food that is just poorly-made and food that is ill-advised. It is easy enough to think of a dozen bland, burnt, and bungled meals. But I think it is much more interesting to talk about those meals that were cooked to perfection and managed to land staunchly in the domain of nauseating.

The worst food I ever ate was a miserable chili with exactly the right amount of lime and with beans still whole and a toothsome mire of beef and plenty of spice. The problem was that it was all sideways. There was just a little bit too much salt, not enough paprika, and it was too runny for the oily-fresh tortilla chips it was served with. All these little incongruencies made for an unpleasant lunch that was just short of unpalatable. If it were any worse, I would have dreamt up my own entrée instead out of protest.

Codrin and ████ cooked me all sorts of delicious things before the launches; that is why so much of what I have published on the Reputation Exchange is just Balkan cuisine and baked treats. But ████ was always into haute cuisine in particular, and this occasionally resulted in some rather interesting experiments.

But the worst meal I ever had must have been the private dinner shared between Rye and Serene and Dear and Codrin and ████ and I on the weekend before Launch Day. There was this menagerie of flavors throughout the evening, beginning with an enticing ratatouille that did a wonderful job of making me hungrier than I began.

The conversation at the table was lively. We all were laughing and gossipping and teasing one another as we do, and I really liked that. I liked that, if this was to be our last meal shared just as a family, it was one when we were at our best. Rye told us about her latest correspondence with No Longer Myself, about a particularly heartbreaking experience she inherited from If I Dream. Rye weaved her musings about character development and Dear made a quip by asking her whether that was destined for her latest novel or not. Codrin, on the other hand, was upset. Ey did not like what ey learned about the first stanza from that story.

So more food arrived to make up for the lull in conversation. We got an onion soup with a cheesy garlic bread served swimming so that it disintegrated and added a little weight to the stock. It was rich and dark and sat in my stomach like a rock, but it was mostly broth and so the sensation washed away with just a sip of wine.

Dear tried to console Codrin by pointing out that what Rye told us was a story about why No Longer Myself was forked, that it was a hopeful story about reclaiming an identity appropriated by the inevitable politics of the clade. Ey did not seem convinced, but ey did manage a smile when Serene blurted, "Leave it to Dear to solve an interpersonal conflict with art!"

We had our main course, then, of course, and what came was a generous fillet of salmon served on a cedar plank with tomato salad. After that runny affair, it was just what my belly needed. It was hearty and toothsome and comparatively light. I feared I might not make it to dessert with how wholesome the dish was, but the wetness of the salad had the effect of washing away that sense of fullness before it became sore.

One of the topics that came up between our mouthfuls was how Dear was calling it its "death day". Codrin brought it up, and Dear shot em a sharp look. Ey raised eir hands and apologized, but I spoke up to ask why Dear's idea bothered Dear. ████ explained that they three had agreed not to discuss that at the table tonight, to which Codrin protested. "I thought it might lighten the mood," ey said, and Rye agreed. The final course interrupted us before Dear could answer, naturally.

Dessert was a plain and simple flan. Its texture was luxurious, the salty-sweetness a delightful answer to the savoriness lingering on our palates and coating the dish. The serving size might leave something to be desired if not for the fact that we just spent the last two hours eating. I think all of us welcomed how quaint it was.

Dear sat in silence for a while after finishing its dessert, fiddling with its wine glass. Then something crossed its mind and it asked us to keep its next words in confidence, especially Codrin and ████. We all nodded, and it finally told us. It told us the obvious, of course, that they three would not be leaving any forks behind; that none of them will remain on the L5 System.

Then it said, "We will die, here." It talked about how they would each be mourned and how they would only speak from beyond the heavens like spirits. Codrin looked uncomfortable. Ey murmured, "For a while," to which Dear only answered, "Yes. For a while."

The food was delicious. The meal was rendered joyless. There was something wrong that evening, and I did not pin it down until I read the History a few years later.

(Warmth In Fire is @hamratza)



apogeesys
@apogeesys asked:

Open letter to the Odists - Would you tell us about your favorite public sim?

Spoiler level: none

I Must Set No Stones Between Me and My Actions:

There is a sim that I love to visit when I remember, which is sometimes only a few days, and the standing record is a decade. It is a small village by a sea, and I am told it is based upon the shores of the Mediterranean. Along the beach, a massive wall runs for quite some distance.

Besides fantastic food and a generally calm vibe, there are two reasons to visit.

Every day, people head out onto the beach, and draw in the sand. Everyone is free to draw as they please, but the best days are when a large design takes hold early in the morning and everyone contributes. Each night, the tide rolls in slowly, and wipes clean the beach. No pictures or permanent records are allowed, save the ones in your head, since memories never really leave us.

Meanwhile, on the walls and roads and roofs and floors of the village, a mosaic now approaching 180 years old spreads. When you enter the sim, you are given a single tile, in a choice of colors. So long as it is touching another tile, or a seam or edge where tiles touch, you can place a tile wherever you please. In the beginning, folks were limited to one tile a day, but at some point there must have been an issue, for now it is every 6 weeks. Some sections have been meticulously planned, while others are, to paraphrase a friend, “throwing tiles at the wall to see what sticks.” Once a tile is placed, it is there for good. If you misalign it, there is no fixing it, so choose wisely.

Something about the ephemerality of the sand and the permanence of the tile speaks to me, and both the food and company are a delight. I have been dipping in and out for about 70 years now, and it is always a pleasure to see old faces, and new ones come to draw in the sand, or maybe place their first tile, or simply looking for a place to relax and sip some wine. I cannot recommend it enough!

(by @KDARC)