I'm pretty skeptical about Unreal's Blueprints; I tried learning it about 2 years ago and found it so frustrating and hard to parse that I decided I should just learn to code. I found this much more easy to grasp! I get it though; visual scripting looks a lot like what you'd use to make shaders and materials in Blender and 3D graphics programs, and what is a game engine but a 3D graphics program with a game manager under the hood. My problem though is that looking a huge incomprehensible pile of spaghetti code is not made any easier by having it be a LITERAL spaghetti mess of wires and logic gates. I'm very inexperienced with code and promise this is actually a workflow thing, not a snobishness about coding thing! I know that visual scripting is supposed to be for non-coder artists like myself but...I don' think they're for non-coder artists like ME.
I am a writer, so maybe I'm just more used to organizing things in text files and that already feels more natural. I won't attribute this solely to ADHD or the like, but I do find that I benefit from breaking things down into smaller chunks whenever I can, and having to stare at a big visual mess stresses me out and confuses me in a way that a neat arrangement of text does not. At least it's easier to manage? And physically dragging wires and values around is just kind of slow and difficult, even if it stops you from making stupid typos. I'm more than capable of making stupid mistakes with a visual interface (just ask the me that tried to set up a dialogue system in Unreal 2 years ago).
Ironically, maybe now I know enough coding that Blueprints will make more sense to me now, but I guess given this my question is given how these are my feelings on the workflow, is it realistic for me to be able to touch the C++ side of Unreal given my experience with C# and GDscript? I think I'm resistant to being convinced Blueprints is great actually and I'll love that workflow. Probably I have to just dive in? Maybe this is less of a real question and more of a comment: "I'm grumpy about visual interfaces that are supposed to be for non-coders and finding them not being for me again."
OOPS I guess the recession hit Unreal while I was working on this post! Haha...uh...well.......
