Impossible difficulty, never done.

I wrote and directed WE KNOW THE DEVIL and HEAVEN WILL BE MINE. I also wrote for NEON WHITE and I currently work at game company doing game things.
Impossible difficulty, never done.
"beautiful": program copies random apple design tics "flexible": program can't commit to any one design paradigm, makes it your problem "powerful": wildcard - use it freely for any reason you want, or no reason at all