HP: 14
Erupt Earth
Strike the earth, sending a crawling shockwave dealing 1 Harm to Low Die amount of targets. A pillar erupts on a target, sending anything on there Skywards and creating a Pillar.
- 11+: The Pillar deals Low Die Harm
Magnitude 2
Drive your Peacemaker into the earth and send a pulse, dealing Low Die Harm to Mid Die amount of Close/Mid targets.
If a Pillar is a target, deal Low Die Harm to other targets.
- 11+: If Pillar was a target, also Stagger, conferring Advantage 1.
Magnitude 4
Plunge your Peacemaker earthward and send a wave, dealing Mid Die Harm to Low Die amount of Close targets.
If a Pillar is a target, create another Pillar.
- 11+: Instead create 2 Pillars.
Magnitude 8
Stab the earth and upheave it. Deal Mid Die to a Close target.
You can target any amount of Pillars.
Every Pillar targeted drives into the earth, destroying themselves, and casting Magnitude 2.
- 13+: Magnitude 2 casted this way deals Mid Die Harm.
Tectonic Tuning
Resonate with the earth under your feet and gain Advantage 1 on the next action.
- 13+: Gain Advantage 2 on the next action
