manwad

writelord supreme

Cool RPG people:

@binary
@Scampir
@Jama


Been thinking about player deployment. It's super wargamey but the Game is to tell a story from the mechanics, and a battle can be a story all of itself, no?

And to play is to choose.

So, Deployment where...

  • An obviously advantageous spot, but only one person can deploy there. So the choice is who can BEST use this spot. [Chokepoint, High Ground, the only Evasion zone/woods, at some long range emplacement they can use to support from afar.

  • An obviously disadvantageous spot. Someone HAS to deploy here. So who can best endure it. [Only certain spots in 1 Move's range isn't on fire and they all suck. Surrounded and can only mitigate so much damage from moving. Far behind, and won't truly participate for a bit.] Maybe that last one sucks unless there's some movement shit you can spec into.

  • A spot way closer to the Objective, but it's way more dangerous because of unmitigated backline.

  • A spot falling apart, and in X rounds it'll collapse.

  • A completely isolated spot, and an enemy tuned for dueling is within a move's range.


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