manwad

writelord supreme

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New Rule: Mettle

A Knight may find their journey perilous enough that they may suspect they, or their fellow Knights, are not up to the task.

And thus, their mettle must be tested.

When a Knight wishes to test the mettle of another Knight, have them each choose their approach and ferocity in secret.

One's Approach defines their style.

The approaches counter each other as follows:

Valor overpowers Haste
Haste overwhelms Guile
Guile outsmarts Valor

One's Ferocity defines how hard they exert themselves.

A Knight's Ferocity may be Refined, their movements knightly, techniques proper, as they would duel when they were still in the Order. This only costs them a single point of an Approach.

A Knight's Ferocity may be Savage, their movements bestial, tactics underhand, overcome with a primordial fury. This will cost them three points of an Approach. This also reverses the Approaches counters.
Savage Valor would overpower Refined Guile
Savage Haste would still overwhelm Savage Guile
Savage Haste would overwhelm Refined Haste

When the Knights Approaches and Ferocity are revealed, have the losing Knight narrate the first half of the duel.

Have them lead in with their initial victory, describing the duel between them, then pass their narration onto the victorious Knight when they lose the upper hand.

Have the victorious Knight describe how they rip victory from the jaws of defeat, and their triumph.

No matter the result, both Knights have tested each other's mettle, and may mark off their Quest.

thoughts

so like

ive been wanting to experiment with outright dictation advice in rules for a while
just straight up giving a structure to the convo because like, writing, or in this case narrating a fight scene, isn't intuitive. and this level of control, from my experience in dumbass ruleless fight RPs from days past, can get fuckin' beyond garbo.

but, i believe, having the dramatic irony of knowing who's going to win can make it waaaay better for both sides because then there's, implicitly, a goal for both.

loser gets to narrate their downfall
victor gets to narrate their triumph.

completely untested.

one of those things where I foresee a little delay in like, both sides (GM and player) looking at the rules, not knowing how to adjuticate a duel with the rules given, and accidentally doing something that might beef the Hunt [getting like a -1 HP might forreal be the difference]

maybe that's my minmax brain going too hard.

also like, is the wording confusing, can you parse what would happen if say, a Knight picks Savage Valor against a Refined Guile approach?


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in reply to @manwad's post:

my first interp was like, my Knight having a mental break after something happens and they just start screaming and swinging at the nearest knight but like

then I stewed on it after the first time I played it where none of the Knights managed to do that quest and was like

hm
how

Glad you like it!

I actually put a prompt at one of the Scenes to try to inspire some rivalry because of this because like, it really does feel like a weird thing to do unless you have some kind of prompt, you know?

totally. Also I wanted a way to burn off a bunch of Approaches because, again it was my first time playing and the GM's first time, I could lead a scene and only burn off like

1

and then I got it back and like...

I get the whole power fantasy angle but I wanna feel doom through overexertion, and needing to burn like, 2, 3, 4 of an Approach to overcome something.

and thus, poast.

Yeah I've been skeptical about starting values for sure. Never seen the game played to see how hard they burn down though! I feel like as a GM you really have to make a point to make challenges several steps long.