some unholy combo of LUMEN 1.0, LUMEN 2.0, and 6e.
So, you have your three Approaches. [what basically boils down to] Strength/Boisterous, Speed/Witty, Smarts/Methodical.
They all start at 1.
You use them in Scenarios.
There's two kinds of Scenarios.
[need better names but] Introduction and Dicey Scenarios.
Introduction scenarios, the stakes are low~ish. You can invoke an Approach freely to solve whatever Problems are there. This increments your Approach by 1. So, if you use Strength, Strength goes from 1 to 2.
maybe have the increments also be the amount of times you need to use that approach to increment it. So, to be The Fucking Strong, gotta act it 2 more times to get it to 3, then 3 more times to get it to 4. Cap at 4.
maybe cap total stats at uh... 8. 7. dunno. will need to finagle.
Dicey scenarios, the chips are down and your (HP, ally lives, the Mission, etc) is at stake.
During these, you use your Approaches as in LUMEN 1.0.
Roll d6s equal to Approach.
Take Highest.
1-2: Success at horrible cost.
3-4: Success at self cost.
5-6: Clean Success.
that's it.
made as a thing when I first looked at HUNT, ran the numbers behind the approaches and, man as a GM you'd REALLY need to put 'em through the wringer to burn 'em down.
but that's just my power fantasy of, I like the underdog approach to it, of juuuuust squeaking by vs power overwhelming.
