Mobs are meaningless unless it's something stupid, like on death shit. [PoE porcupines, Diablo bloaters]. Like, doesn't matter what I'm fighting, it dies in 3/2/1 hits and I heal it all back by next mob pack. Or if its a loot goblin.
Loved the Borderlands enemies where you need to like, let it pulp other things to turn it into a loot pinata and make sure it doesn't get too beefy. that's some good tech.
Beyond super basic shit, environs are meaningless. Basic shit being, it being open, mazelike, or hallways. Because everything's AoE, you kinda want it to be all condensed and shit, and unless its PoE and there's some shit you can do to target farm. Like there's never a consideration of like, "Oh man... there's water here. Better bring spears and shit."
or, something more appropriate, long lasting statuses/timers beyond a rage timer. Like, i dunno, going into the Hive zone means, at set interval, more and more Bugs appear. So certain builds, if your AoE isn't good enough, eventually get swarmed and die, or you need to up your single target to like, smash Hive Nodes faster and zip through or whatever.
Or like, some status that applies on Hit. the fiends in the Void will Corrupt you with their baleful strikes! Increases the damage you deal AND receive! Means dodge characters might get a good run through, beeflords might wanna stack up corruption, raw dps might want a lil bit of corrupt to push 'em over the threshold.
mmmmmmmmmmmmmm
need to get back to "proper" ttrpg gamedevin'
